Hello fellow developers and Nvidia!
https://devtalk.nvidia.com/default/topic/1057245/simulation/quick-start-carter-in-isaacsim-document-don-t-work-/
The other topic was marked resolved by user PROTOTYPE. The issue with Isaac Sim 2019.1 was resolved with a temporary solution proposed by @sergey and @z-zhang (thanks guys, I was able to get 2019.1 to work).
The proposed final solution from Nvidia - updated SDK and XML - was released this morning, but the same issue is still there.
I am starting another topic specifically for this problem in the 2019.2 version.
I am using:
UnrealEngine-IsaacSim_1.2
isaac-sdk-2019.2-30e21124
IsaacSimProject_1.2.gitdeps.xml
When I start up the Carter Sim or the Robot Builder Map using:
~/Documents/2019.2/UnrealEngine-Isjavascript:void(0);aacSim_1.2$ ./Engine/Binaries/Linux/UE4Editor IsaacSimProject RobotBuilder -vulkan
UE4 shows an error message:Failed to open map file. This is most likely because the map was saved with a newer version of the engine.
Best,
Tony Kam
Hi Tony,
As I mentioned in the other thread, I believe, you are half on on new and half on old version somehow.
We have moved the location of some maps and assets, so if you are not completely build the new package, it will look for somewhere for the map based on the old release.
My suggestion is to start clean, download and build.
Please let us know if you still have problem,
Liila
Hi Liila!
Sorry for the delayed response. I no longer have the problem. I was able to get 2019.2 version to work! I uninstalled and started clean. Thank you for the suggestion.
Best,
Tony Kam
Hi
I started from scratch but I still get this error:
Failed to open map file. This is most likely because the map was saved with a newer version of the engine.
Hi Behzad,
Most probably, you like Tony have a mix of old and new installation.
We have moved the location of the map in the updated version and that is why it can not find them.
Please start clean and then should work fine.
Hope this helps,
Liila
Thank Liila. I follow these steps:
git clone --single-branch --branch IsaacSim_1.2 https://github.com/NvPhysX/UnrealEngine.git
cd UnrealEngine
rm Engine/Build/IsaacSimProject_1.2_Core.gitdeps.xml
cp ~/Download/IsaacSimProject_1.2.gitdeps.xml Engine/Build
./Setup.sh
./GenerateProjectFiles.sh
./GenerateTestRobotPaths.sh
make && make IsaacSimProjectEditor
Have I missed anything?
This time, it worked! Thank you!
Hi Behzad,
I am glad you got it working, please don’t hesitate to ask any questions you have.
THanks,
Liila
ltorabi:
Hi Tony,
As I mentioned in the other thread, I believe, you are half on on new and half on old version somehow.
We have moved the location of some maps and assets, so if you are not completely build the new package, it will look for somewhere for the map based on the old release.
My suggestion is to start clean, download and build.
Please let us know if you still have problem,
Liila
can you tell me how to clean my installation, very thanks
Hi GuaXiong
Create a new folder, and start from the first step.
Hope this helps
Liila