Hi everyone,
I am working on a robotics simulation in NVIDIA Isaac Sim 6.0 where I need to combine the following components:
- A warehouse environment
- 1–2 animated/moving actors using Actor SDG
- A forklift that I can control through ROS 2
- Action Graphs for ROS 2 topics and a LiDAR sensor
The problem is that the simulation runs normally at approximately 35–45 FPS before adding the forklift/ROS 2 control setup. However, once I combine the warehouse, Actor SDG actors, and the forklift with the ROS 2 Action Graph, the FPS drops dramatically to approximately 2 FPS, and sometimes as low as 0.6–0.8 FPS.
This happens even with only 1–2 actors in the scene. Even with RTX 6000 Blackwell, the FPS are lower.
Current setup
Isaac Sim: 6.0
GPU: RTX A5000
Simulation: Warehouse environment + moving actors + forklift
Actor simulation: Actor SDG / animated actors
Robot: Custom Forklift
Control: ROS 2 → Isaac Sim Action Graph → forklift
Problem: Severe real-time performance degradation
I am trying to determine whether this is primarily caused by:
- GPU rendering/RTX load
- CPU/PhysX simulation
- Actor SDG / animation processing
- ROS 2 bridge or OmniGraph execution
- Action Graph nodes being evaluated too frequently
- Warehouse scene complexity / colliders
- Sensors, cameras, or SDG annotators
- Some interaction between the above systems
What I have tried
I have already tested the scene incrementally, and the FPS degradation becomes significant when the forklift and actor simulation are used together.
I would appreciate advice on how to identify the actual bottleneck and what configuration/workaround would be recommended for this type of setup.
In particular:
- Is there a recommended way to profile CPU vs GPU bottlenecks in Isaac Sim 6.0?
- Are there specific Actor SDG settings that significantly affect performance?
- Should ROS 2 Action Graph execution be triggered using On Physics Step, On Playback Tick, or another mechanism for a vehicle controller?
- Can ROS 2 publishing/subscribing at every simulation frame cause this magnitude of performance degradation?
- Are there recommended ways to reduce Actor SDG/animation update frequency while maintaining realistic actor motion?
- Would reducing physics frequency, rendering resolution, camera/SDG frequency, or sensor update rates help?
- Are there known performance considerations when combining Actor SDG + PhysX + ROS 2 + warehouse environments in Isaac Sim 6.0?
Ultimately, my goal is to run a warehouse scenario where people move around the forklift while the forklift is controlled through ROS 2, ideally at a stable real-time frame rate.
Any suggestions on profiling methodology, known bottlenecks, or recommended architecture/workarounds would be greatly appreciated.
Thank you!