I want to decrease the walk speed using omni.anim.people.
But when i handle the line 106 of the base_command.py code, the speed become lower than before but the human’s walking stride become too small… So when i record the data, It looks like that the human’s leg doesn’t move…
@rthaker Can you help me? I’m really sorry for tagging you in my question.
But i eagly await the solution of this problem for my work…
So Please could you give me any advices?
Or Is there any method to solve that problem? T…T
Hi! Has there been any progress in this issue in the newer version? I’m just trying to find a way to make the character move faster, I’m fine with the animation being off by a bit. I tried a similar approach as above by increasing the actual_walk_speed but it doesn’t seem to change the outcome…can you please help me with this? Thanks!
Can you try this with Isaac Sim 6.0 Actor SDG / IRA workflow?
In Isaac Sim 6.0, the old `omni.anim.people` command-file workflow has been replaced in the Actor SDG / IRA pipeline by `omni.anim.behavior.core`. The supported path is now to configure character behavior in the IRA YAML config using `routines` / `triggers`.
For walking behavior, speed can be controlled with `speed_range`, for example under `wander.walk` or `patrol`.