IsaacGymEnvs: Cartpole task reward edit

Hi, I’m trying to make standing Acrobot by PPO
I used isaacgymenvs CartPole code


GitHub - NVIDIA-Omniverse/IsaacGymEnvs: Isaac Gym Reinforcement Learning Environments

[Copied Code]

IsaacGymEnvs/ at main · NVIDIA-Omniverse/IsaacGymEnvs · GitHub

And I tried Custom Reinforcement-Learning Simulation
such as Acrobot But it can’t find right position.

So I would like to edit the CartPole’s reward part, but I can’t understand what it means.

Q1. How did reward get this formula?

reward = 1.0 - pole_angle * pole_angle - 0.01 * torch.abs(cart_vel) - 0.005 * torch.abs(pole_vel)

Q2. What is reset & reset_dist means?

Here is my requiring situation

Hi there,

We mostly hand-crafted the reward function. The main idea is to generate a higher reward when the pole is close to an upright position (i.e. it’s angle is close to 0) and penalize for large movements (represented by velocity). We compute the reset buffer to determine which environments need to be reset to an initial state, this could be due to the environment being in a bad state (pole swung over 90 degrees in either direction or cart moved too far from center), or it has reached the maximum episode length.

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Thanks a lot
Your Answer is really good to understand.
Do you have any little tips or ideas about Acrobot balancing problem? :)

Thanks Alot ! It Works!!

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