Operating System:
Windows
Linux
Kit Version:
107 (Kit App Template)
106 (Kit App Template)
105 (Launcher)
Kit Template:
USD Composer
USD Explorer
USD Viewer
Custom
GPU Hardware:
A series (Blackwell)
A series (ADA)
A series
50 series
40 series
30 series
GPU Driver:
Latest
Recommended (573.xx)
Other
Work Flow:
Main Issue:
Reproduction Steps:
Error Code:
Good Afternoon Nvidia.
Just recently learned of openUSD and told to start researching. I program in Unity on other projects so am familiar with
I’m on a Program that has different contributing companies supporting a distributed Training environment. We have a C++ custom made app from 20+ years ago, Another company is using Unreal, and I’m not familiar with what a 3rd company is using. Each communicate with a “game controller” over a network. We have a physical mock up environment where users are on different computing terminals and a custom protocol to communicate (object x transform/rotation). We are researching using openUSD for our development, but one thing I’m not seeing in searches… do you have a method for a server/client architecture during training (i.e. equivalent of during game play)? we have a custom master that uses our custom protocol and wondering if something such as omniverse/WebRTC/IsaacSim is what would accomplish that? One avenue for us to do is all use Unreal or Unity as it has all the sync built in. Thank you ~Ingo