Hi everyone,
I’m currently working on deploying MetaHumans using NVIDIA ACE and Omniverse. While setting up the project, I encountered a couple of challenges that I’d like to get some advice on:
Missing Blueprint Files
The documentation mentions using Blueprints for scalability and managing user interactions, but I’ve noticed that some key Blueprint files seem to be missing from the GitHub repository. Without these files, it’s been difficult to properly integrate and test the interaction frameworks for the digital avatars.
- Are there alternative locations where the complete Blueprint files can be downloaded?
- Or is there an updated version of the repository that I might have overlooked?
Performance Optimization for Concurrent Users
From my initial testing, even with four GPUs, the system seems to handle only about three concurrent users effectively. For our use case, this is quite limiting, as we aim to support a larger number of simultaneous interactions.
- Are there best practices or configurations to optimize performance and extend the system’s capacity for concurrent users?
- Could you recommend specific NVIDIA SDKs, frameworks, or settings (e.g., for Omniverse or TensorRT) that might help reduce GPU resource consumption per user?
Any guidance or insights into resolving the Blueprint issue and scaling concurrent user interactions would be greatly appreciated as we plan the next steps for our project.
Thanks in advance for your support!
Best regards,
Martin Lofrano
Founder, Medicina Consulta https://medicinaconsulta.com.br