However this results in a segfault and the following backtrace:
#3 0x00007faee4bad200 in () at /lib64/libc.so.6 #4 0x00007faee5c68144 in () at /usr/X11R6/lib64/libGL.so.1 #5 0x00007faeec30ddd5 in () at /home/esger/.tgd/libs/libNvidia_gfx_debugger.so #6 0x00007faeeb927167 in () at /home/esger/.tgd/libs/libNvidia_gfx_debugger.so #7 0x00007faeeb802557 in () at /home/esger/.tgd/libs/libNvidia_gfx_debugger.so #8 0x00007faeebb3ee49 in () at /home/esger/.tgd/libs/libNvidia_gfx_debugger.so #9 0x00007faeea8528e6 in GLTexture::create(Image&, int, int) (this=0x24139a0, image=
…, flags=1056992, skip_mipmaps=0)
I don’t think my application (using Unigine engine) is doing anything illegal. Without LGD the application runs fine without any problems.
Hi,
Any sample that can reproduce this issue will do.
If you don’t want to post your sample here in public, we can message you a private ftp to upload your application.
Thanks.