Licensing, VR, and Real-Time Integration

Hello everyone,

I have a question regarding the use of NVIDIA Omniverse for educational purposes.

What would be the recommended licensing model for a university environment? Is there any possibility of using Omniverse under a free or educational license?

Our idea is to build a simple virtual lab within the university, including a robot and a machining center. We would like to enhance user immersion by leveraging Omniverse rendering capabilities along with VR headsets.

The plan is to create 3D models in a traditional CAD software, export them in formats such as .jt or .usd, and then import them into Omniverse to create a more realistic and interactive “metaverse-like” environment.

Additionally, I would like to understand more about connectivity between the digital and physical environments. Is real-time communication possible? For example, if a robot is moving in the physical lab, could another student using a VR headset visualize this movement in real time within Omniverse?

If anyone has experience, use cases, or suggestions related to this kind of setup, it would be greatly appreciated.

Thank you in advance for your help!

NVIDIA Omniverse in all forms is totally free for developers and for all educational purposes. Therefore there is no limit or issue with installing kit on 10, 100, or 1000 machines. Enterprise is there for enterprise support and for large business or developers that require the need for redistribution of kit. So please proceed.

As for the second question about linking between the physical and digital worlds, this is the ideal scenario for us, and is not just possible but the entire point. We already have total direct feedback between physical robots and their virtual digital twins in realtime. This is all done with sensors and feedback loops.