Hi, I have a problem with the lidar. It seems like it doesn’t hit some of my meshes (wall for example). How do I fix this problem? Which attribute of the mesh should be activated so the lidar ray can hit?
Option1: In the property tab: Add->Physics → Collider on any object you want the lidar to interact with.
Option2: Physics Static Collision Utils — Omniverse Robotics documentation
Click on the root prim for the environment (This should only contain the environment and not any dynamic objects) and click Apply Static
. This basically automates Option 1 for large scenes.
Thanks, that worked
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