Is there a limit on the active number of bound textures in a program?
My program binds 20 texture references at start of day… Different kernels use different texture references. One uses 16 , other uses 4 and so on…
Is this really OK? I am finding discrepancies in results as I am moving from 1D textures to 3D textures… Sure, it could be a software bug… But I am just curious if therez some kind of limitations while using textures, 3D textures etc…