Please provide complete information as applicable to your setup.
• Hardware Platform (Jetson / GPU) GPU
• DeepStream Version 6.3
• JetPack Version (valid for Jetson only)
• TensorRT Version
• NVIDIA GPU Driver Version (valid for GPU only)
• Issue Type( questions, new requirements, bugs) question/bug
• How to reproduce the issue ? (This is for bugs. Including which sample app is using, the configuration files content, the command line used and other details for reproducing)
• Requirement details( This is for new requirement. Including the module name-for which plugin or for which sample application, the function description)
Hello there,
I have been using ds_analytics with ROI and Line Crossing for a while, but started noticing strange behaviour.
- Line crossing is detected when the object appears very far from the line. At no point is the bottom center of the bbox intersecting with the line. (Can’t share the actual footage but the picture illustrates the situation quite well)
- It appears that line crossing counts objects moving in the opposite direction with respect to the direction arrow.
Extended is set to 0 and mode is set to loose.
So question 1 is - how should we understand the meaning of loose? Would it be able to “catch” the objects moving in direction 180 degrees different than defined direction?
As for debugging my first problem - I’ve seen this post False line-crossing count for persons who do not pass the line in deepstream-occupancy-analytics but it relates to DS6.0 and Jetson. Should I consider applying the same patch that is mentioned there to DS6.3 on dGPU?
And what exactly is the meaning of obj-cnt-win-in-ms=2
parameter and how should one tune it? I see it in the source code but don’t see it documented anywhere in the developer guide.
Is it even relevant in my case as the begginning when the object is tracked is far from the line so it should not be affected by the initial detections of this object.
I currently use interval of 2 for inference so my final throughput is around 6FPS.