Lines remain(Preview3)

I check “Show only selected env” but it shows “line” in other environments. I don’t think they should be left.

Hello, thanks for reporting this. The debug line rendering uses a single array of line vertices and another one for colors. This is for performance reasons when drawing - the lines are rendered as a single batch, which is faster than rendering individual lines.

The lines are not filtered by env in any way, so there’s no easy workaround currently. It’s something we can fix in the future, but in the meantime the only solution is to avoid adding lines for the envs that you do not want to view.

Certainly rendering is better than Preview2. The display delay has been reduced. As for functionality, there is no problem.

2021年11月13日(土) 0:17 Lukasz Wawrzyniak via NVIDIA Developer Forums <>: