Seems that the linker does not find cudpp32.lib (the fft-stuff is found in that one). There are one or more reasons for that:
[*]The dependency is not added to the linker (check Linker->Input, Additional Dependencies for cudpp32.lib, cudpp64.lib if you use a 64 bit compiler).
[*]The library folder is not found (Linker->General, Additional Library Directories should contain something like $(NVSDKCUDA_ROOT)/common/lib or $(NVSDKCOMPUTE_ROOT)/C/common/lib)
[*]The macro/environment variable pointing to the library folder is fupar. Win-button+Pause, Advanced System Settings, Environment Variables. Look for NVSDKCUDA_ROOT and NVSDKCOMPUTE_ROOT and see if they point to the right directories. If not, remember to restart VS after updating the variables!
[*]The SDK libs are not compiled. Goto [SDK folder]\C\common, open Release.sln and compile for the desired settings (Debug, EmuDebug, Release etc…)
Seems that the linker does not find cudpp32.lib (the fft-stuff is found in that one). There are one or more reasons for that:
[*]The dependency is not added to the linker (check Linker->Input, Additional Dependencies for cudpp32.lib, cudpp64.lib if you use a 64 bit compiler).
[*]The library folder is not found (Linker->General, Additional Library Directories should contain something like $(NVSDKCUDA_ROOT)/common/lib or $(NVSDKCOMPUTE_ROOT)/C/common/lib)
[*]The macro/environment variable pointing to the library folder is fupar. Win-button+Pause, Advanced System Settings, Environment Variables. Look for NVSDKCUDA_ROOT and NVSDKCOMPUTE_ROOT and see if they point to the right directories. If not, remember to restart VS after updating the variables!
[*]The SDK libs are not compiled. Goto [SDK folder]\C\common, open Release.sln and compile for the desired settings (Debug, EmuDebug, Release etc…)