Release highlights since 361.28:
- Added support for the following GPUs:
- GeForce 920MX
- GeForce 930MX
- Changed the default OpenGL installation type to use the GLVND GLX client libraries rather than the legacy non-GLVND libraries.
- Added initial support for Direct Rendering Manager Kernel Modesetting (DRM KMS). See the DRM KMS section of the README for details.
- Added a new kernel module, nvidia-drm.ko, which registers as a DRM driver with both PRIME and DRM KMS support.
- Added support for the following EGL extensions:
to enable Wayland applications to run on NVIDIA’s EGL implementation,
to enable Wayland compositors to run on NVIDIA’s EGL implementation, and
EGL_EXT_device_drm EGL_EXT_output_drm EGL_EXT_stream_consumer_egloutput
to enable Mir and Wayland compositors to display their content through EGLDevice, EGLOutput, and EGLstreams.
- Added a Wayland platform library, libnvidia-egl-wayland.so, to allow Wayland compositors that support EGLDevice, EGLOutput, and EGLstreams to share EGL buffers with Wayland applications.
- Fixed a bug that could cause incorrect frame rate reporting on Quadro Sync configurations with multiple GPUs.
- Added support for the Vulkan API version 1.0.
- Improved X colormap precision from 8 significant bits to 11 on GeForce GPUs. Quadro GPUs already used 11 bits of precision.
- Added a new RandR property, CscMatrix, which specifies a 3x4 color-space conversion matrix. The matrix is applied after the X colormap and before the gamma ramp. This property is available on GF119 and newer GPUs.
- Improved handling of the X gamma ramp on GF119 and newer GPUs. On these GPUs, the RandR gamma ramp is always 1024 entries and now applies to the cursor and VDPAU or workstation overlays in addition to the X root window.
- Reworked how the NVIDIA driver registers with the Linux kernel's DRM subsystem for PRIME support. As a result, PRIME support requires Linux kernel version 3.13 or newer (previously, PRIME support required Linux kernel version 3.10 or newer).
- Improved the interactivity of applications that use a hardware cursor while G-SYNC is active.
- Fixed a regression that caused GPU exceptions and incorrect rendering when using pbuffers with EGLDevice.
- Fixed a bug that caused nvidia-settings to crash when pairing glasses with the 3D Vision Pro transmitter on some systems.
- Fixed a regression that caused the HSync and VSync mode timing polarity flags to be inverted.