Loading in URDF colors/textures

Textures are currently not supported directly by the URDF importer. The best way to do this currently would be to

  • import the urdf
  • use the asset importer extension with a supported file type and make sure the meshes look correct: Asset Importer — Omniverse Create documentation
  • drag in your new usd mesh files into the imported urdf usd as references to replace the existing visual meshes.