Logical Operators and Vector Types - Bug?

I have a kernel that I developed under OS X that I am now in the process of porting to NVIDIA’s platform on Windows (7, 64-bit). I’ve been receiving build errors related to logical operations on integer vector types that according to the spec should be OK. For example,

[codebox]float4 smoothpart(float4 x, float4 degree) {

x *= degree;

float4 temp = exp(-1.f/(0.5f + x));

float4 result = temp/(temp + exp(-1.f/(0.5f - x)));

int4 test = (x >= -0.5f && x <= 0.5f);

temp = x < -0.5f ? : (float4) 0.f : (float4) 1.f;

return test ? result : temp;

}

[/codebox]

compiles fine under OS X, but elicits the following errors when I try to compile under Windows (my card is an NVIDIA GT 330M; I have CUDA Toolkit 3.1 installed and my driver version is 257.21):

[codebox]:194: error: invalid operands to binary expression (‘int attribute((ext_vector_type(4)))’ and ‘int attribute((ext_vector_type(4)))’)

int4 test = (x >= -0.5f && x <= 0.5f);

             ~~~~~~~~~~ ^  ~~~~~~~~~

:195: error: used type ‘int attribute((ext_vector_type(4)))’ where arithmetic or pointer type is required

    temp = x < -0.5f ? : (float4) 0.f : (float4) 1.f;

           ^

:196: error: used type ‘int4’ where arithmetic or pointer type is required

return test ? result : temp;

       ^

[/codebox]

According to the spec, logical operators such as && should work for non-float vector types (on a component by component basis, see section 6.3 g), and the ternary operator should also work for vector types (section 6.3 i). Am I missing something? Does anyone know why this code fails to compile?