We had added HBAO+ ultra to UE4 four year ago.
Nobody in our team doesn’t know where that integration sources from, including myself… I am not the one who worked on it at that time.
Our HBAO+ ultra integration is available only for D3D11, now we need to make it working for D3D12.
I manged to find some sources from https://github.com/NvPhysX/UnrealEngine,
but anything I could find provides only (single pass) HBAO+, so if I apply that to our engine, even D3D11 mode cannot support HBAO+ ultra.
Where can I find sources (libs, dlls, and hopefully code too) for HBAO ultra built for D3D12?
Any help would be appreciated.