I’ve been trying to get Nvidia Blast set up for what feels like forever.
I’ve forked the Blast repository, and ran the `generate_projects_vc14win64.bat’. Both worked fine.
After this point the ReadMe.txt file says Open
compiler/vc14winBB-cmake/BlastAll.sln. This contains all Blast windows projects, including the low-level, toolkit, extensions, tools, tests, and sample.
This is where I have problems.
My directory dosen’t have a .sln file anywhere.
Inside of “C:\Users\Administrator\Documents\GitHub\UE4 NVIDIA\Blast\compiler\vc14win64-cmake” I have “CMakeCache.txt”, and a Folder named “CMakeFiles”
Inside of the “CMakeFiles” Folder I have “CMakeOutput.log”, “CMakeError.log”, “cmake.check_cache”, and a folder named “3.7.0”.
Inside of the “3.7.0” folder I have “CMakeSystem.cmake”, and a folder named “CompilerIdCXX”.
Inside of the CompilerIdCXX folder I have “CMakeCXXCompilerId.cpp” and “CompilerIdCXX.vcxproj”.
Did I do something wrong? Any help is greatly apprecitated.
P.S. I’m extremely new to all this, so be easy on me. I’m just trying to get it set up so I can make some destructible assets for Unreal Engine. I have the branch of UE4 4.18.3 that has Blast working, if that’s all I need then I’ll just mess around with that. But I figured I needed the actual Nvidia Blast program to create the meshes. If you need anymore information, let me know. I just wasn’t sure what was necessary.