Machinima 2022.1.2 Update!

Hey Everyone,

We’ve recently pushed an update to Machinima as 2022.1.2.

This update was focused around a few quick features that our users had asked for and stability. First, some highlights:

  • FOCUS HERE! Need to focus your camera? Right click :)

    focushere

  • Reshade collection update

    UpdateCollections

  • Additional decrease in load time will be in 2022.1.3. We’re hoping to see below 20 seconds, when 2022.1.3 hits, let us know :)

Detailed list below!

omni.kit.window.sequencer

  • OM-49322 - Fixed drag and drop onto clip widgets.

  • Fixed missing context menu.

  • OM-48690 - Added check to ensure that sequence schema plugin is loaded.

  • OM-46834 - Sequencer Tracks and clips become disconnected when scrolling in the track pane.

  • OM-44910 - Sequencer tracks should keep their size on redraw

  • OM-47482 - Cannot scroll Sequencer window enough to create space for a new clip.

  • OM-47487 - Fix for clips in sequencer not updating when USD changes.

  • OM-47481 - Fix for audio drop on existing clips. This also improves async audio handling in general.

omni.maxine.pose_tracker

  • Extension renamed from omni.nvar_pose_tracker
  • Multiple attempts to improve ground plane and animation smoothing have been implemented.

omni.kit.browser.reshade

    • Adding ‘Update collection’ to show created presets in the browser

omni.anim.camera_tool

  • A new right-click function “Focus Here” allows users to right-click anywhere in their scene and set the camera focus to that focal distance. This value can be animated via keys using the curve editor as well.

omni.anim.curve

  • 103.7.7 → 103.7.10
  • 103.7.10 Added- Enable more unit tests for external test framework-
  • 103.7.9 Fixed- Missing dependency in omni.anim.curve
  • 103.7.8 Fixed- Play Animation flag is now honored.

omni.anim.curve_editor

  • 103.7.9 → 103.7.11
  • 103.7.11 Changed- Previous & Next Key moves the slider not the key selectionAdded- More Unit tests-
  • 103.7.10 Fixed- Frame selected will frame on both horizontal & vertical axises- Avoid a USD path warning message when new a map-

omni.anim.graph.core

  • 103.1.15 → 103.1.19
  • 103.1.19 Changed- Added more automated testing
  • 103.1.18 Changed- Fixed deps issues on omni.anim.graph.ui- OGN SetCharacterWorldTransform
  • 103.1.17 Changed- Update SDK - fix state machine crash.
  • 103.1.16 Changed- Unit testing framework.- OGN GetCharacterWorldTransform and GetCharacterJointTransform

omni.anim.graph.ui

  • 103.1.20 → 103.1.27
  • 103.1.27 Fixed missing ALT+RMB+Drag to zoom
  • 103.1.27 Fixed error when creating variable with empty animation graph canvas
  • 103.1.26 Fixed- Removed zoom limits from graph view to fix inconsistent zoom issues
  • 103.1.25 Fixed- Added more automated tests
  • 103.1.24 Fixed- Fixed a bug with moving multiple nodes simultaneously
  • 103.1.23 Fixed- Fixed WriteAnimationGraphVariable node missing SkelRootPath property
  • 103.1.22 Fixed- Workaround for node focus bug
  • 103.1.21 Fixed- Unit testing framework- State machine bugfixes.- Filter Node’s Joint property UI small fix

omni.anim.retarget.core

  • 103.1.6 → 103.1.11
  • 103.1.11 Changed- fix issue of loading biped asset in linux
  • 103.1.10 Changed- fix get_forward_up_axis
  • 103.1.9 Changed- Update SDK
  • 103.1.8 Changed- fix get_forward_up_axis
  • 103.1.7 Changed- Update retarget core API

omni.anim.retarget.ui

  • 103.1.8 → 103.1.9
  • 103.1.9 Changed - Update to use new retarget core API changes

omni.anim.skelJoint

  • 103.2.16 → 103.2.17
  • 103.2.17 Fixed a verbose log spam.

omni.anim.window.timeline

  • 103.5.16 → 103.5.17
  • 103.5.17 - Fixed another dock issue-
  • 103.5.17 - Fixed tooltip wordChanged- Animation Play button work consist with toolbar Play

omni.curve.manipulator

  • 103.3.1 → 103.4.0
  • 103.4.0 Added- Supported free rotation.
  • 103.3.2 Changed- Fixed transform_space for marquee selection with new kit-sdk.

omni.graph.window.core

  • 1.16.6 → 1.18.0
  • 1.18.0 Added- ALT+RMB+Drag for graph zoom
  • 1.17.0 Fixed- Added missing ‘node’ param to header label __draw_header_label()
  • 1.17.0 Changed- Renamed _draw_header_label(), _draw_header_icon, and _draw_expansion_button() to make them private.
  • 1.16.7 Fixed- Fixed a bug where constant node names are broken- Refactored naming utils - moved make_nice_name() from graph_model.py to graph_config.py so that it can be called from everywhere- Determine node path from UI name rather than type name, for those nodes that don’t have the UI_NAME metadata
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Great! Hats off for the Machinima dev team!!