The game fails to launch on 361.28 drivers, acording to devs it’s failing compiling their shader.
Seems it worked on previous drivers and currently only on mesa.
Best Regards.
[Crash] Error in gl_render_device/gl_shader.cpp:238, build (no build identifier)
Assertion failed: bi.variable_index != -1
The local shader constant `_main_gaussian_taps_0` in program 101 was not found in it's constant buffer.
[Crash] In thread renderer
[BitSquid engine callstack]
#00 [0x0084c725] bitsquid::GLShaderPass::init(bitsquid::GLRenderContext&, bitsquid::GLShaderData&, bitsquid::GLShaderPassData&)+0xbad
#01 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
#02 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
#03 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
#04 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
#05 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
#06 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
#07 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
#08 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
#09 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
#10 [0xa3e7c424] (null)+0xa3e7c424
#11 [0xa2e44cbd] clone+0x6d
[Crash] Address not mapped to object (SIGSEGV) in build (no build identifier)
[Crash] accessing address 0x88cfc090
[Crash] In thread renderer
[BitSquid engine callstack]
#00 [0x0084ca6c] bitsquid::GLShader::init(bitsquid::GLRenderContext&, bitsquid::ShaderData const&)+0x1ee
#01 [0x00847259] bitsquid::GLResourceManager::allocate_resource(bitsquid::GLRenderContext*, bitsquid::RenderResource const*, void*)+0x875
#02 [0x0084756f] bitsquid::GLResourceManager::dispatch(bitsquid::GLRenderContext*, bitsquid::RenderResourceContext*)+0x2f
#03 [0x008430bb] bitsquid::GLRenderDevice::dispatch(unsigned int, bitsquid::RenderResourceContext**)+0x53
#04 [0x0060caa2] bitsquid::RenderInterface::internal_dispatch(bitsquid::ResourceContextsMsg*)+0x1a
#05 [0x0060fb9a] bitsquid::RenderInterface::process_message(bitsquid::RenderInterface::RenderMessage*)+0x82
#06 [0x0060fd3e] bitsquid::RenderInterface::thread_entry()+0x2c
#07 [0x0060fd7f] bitsquid::RenderInterface::static_thread_entry(void*)+0x9
#08 [0x005c907c] bitsquid::ThreadManager::thread_proc(void*)+0x18
#09 [0xa3e7c424] (null)+0xa3e7c424
#10 [0xa2e44cbd] clone+0x6d
nvidia-bug-report.log.gz (271 KB)