Hi guys
I have been following the installation procedure for Isaac Sim, all the way to the last step to build with the command
make && make IsaacSimProjectEditor
I ran into the following error
(base) root@0b48b68c98be:/RL/Nvidia-issaac-sim/UnrealEngine-IsaacSim_1.2# make && make IsaacSimProjectEditor
bash “/RL/Nvidia-issaac-sim/UnrealEngine-IsaacSim_1.2/Engine/Build/BatchFiles/Linux/Build.sh” CrashReportClient Linux Shipping
Fixing inconsistent case in filenames.
Setting up Mono
Building CrashReportClient…
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Creating makefile for UnrealHeaderTool (no existing makefile)
Performing full C++ include scan (no include cache file)
------- Build details --------
Using system toolchain.
Using clang (/usr/bin/clang++) version ‘6.0.0’ (string), 6 (major), 0 (minor), 0 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using ar and ranlib: /usr/bin/ar, /usr/bin/ranlib
Using fast way to relink circularly dependent libraries (no FixDeps).
Performing 30 actions (40 in parallel)
[2/30] Compile PCH.CoreUObject.h
[3/30] Compile SharedPCH.Core.h
[1/30] Compile PCH.Core.h
[4/30] Compile Module.BuildSettings.cpp
[5/30] Compile Module.UnrealHeaderTool.cpp
[6/30] Link (ld) libUnrealHeaderTool-BuildSettings.so
[7/30] Compile Module.Core.6_of_9.cpp
[8/30] Compile Module.Core.7_of_9.cpp
[9/30] Compile Module.Core.8_of_9.cpp
[10/30] Compile Module.Core.9_of_9.cpp
[11/30] Compile Module.Core.5_of_9.cpp
[12/30] Compile Module.Core.4_of_9.cpp
[13/30] Compile Module.Core.3_of_9.cpp
[14/30] Compile Module.Core.2_of_9.cpp
[15/30] Compile Module.Core.1_of_9.cpp
[16/30] Compile Module.Json.cpp
[17/30] Compile Module.ApplicationCore.cpp
[18/30] Compile Module.Projects.cpp
[19/30] Compile Module.CoreUObject.3_of_6.cpp
[20/30] Compile Module.CoreUObject.2_of_6.cpp
[21/30] Compile Module.CoreUObject.1_of_6.cpp
[22/30] Compile Module.CoreUObject.6_of_6.cpp
[23/30] Compile Module.CoreUObject.5_of_6.cpp
[24/30] Compile Module.CoreUObject.4_of_6.cpp
[25/30] Link (ld) libUnrealHeaderTool-Core.so
[26/30] Link (ld) libUnrealHeaderTool-Json.so
[27/30] Link (ld) libUnrealHeaderTool-ApplicationCore.so
[28/30] Link (ld) libUnrealHeaderTool-Projects.so
[29/30] Link (ld) libUnrealHeaderTool-CoreUObject.so
[30/30] Link (lld) UnrealHeaderTool
Total build time: 42.96 seconds (Local executor: 36.28 seconds)
Parsing headers for CrashReportClient
Running UnrealHeaderTool CrashReportClient “/RL/Nvidia-issaac-sim/UnrealEngine-IsaacSim_1.2/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -NoEnginePlugins
Refusing to run with the root privileges.
Error: UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Linux, module info: /RL/Nvidia-issaac-sim/UnrealEngine-IsaacSim_1.2/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/CrashReportClient.uhtmanifest, exit code: Canceled (1)).
Makefile:267: recipe for target ‘CrashReportClient-Linux-Shipping’ failed
make: *** [CrashReportClient-Linux-Shipping] Error 1
Let me know what I can do to fix the error