In my process I need to manipulate some 2D cuda arrays at the beginning (the number depends of one parameters). But then, I need to use all these arrays in an other kernel.
1/- Making 3D arrays from the 2D ones (and after the kernel, doing the inverse)
2/- working with a pointer of some textures, so doing a malloc on a texture* in a cuda file… >.<
I have NO idea how doing the 1/ and I am trying the 2/ without any success for the moment
Feel free to help me :D