Maximun size of Array(texture) at 8800 ultra

Hello guys~

I’m developing 3D Image processing App.

I have 8800ultra and I will need 256256256 int32 array(or more) to store my data.

Can I declare this size of texture?

Can I declare a Texture which has maximum memory size(768Mb)?

And what does “grid” means??

PS) Here is a cource of CUDA

[url=“Course Websites | The Grainger College of Engineering | UIUC”]http://courses.ece.uiuc.edu/ece498/al1/Syllabus.html[/url]

3D Textures are not (yet) supported in CUDA

Hanbean,

“Grid” is that delicious stuff they eat for breakfast in Alabama, US … Oh no, wait, that is Grit …

But, seriously, from the little bit that I know about CUDA, so far, a “Grid” along with the Block size determines the number of threads that your kernel will run. The Grid concept is a way to have more threads in a kernel than the limited number possible inside one Block.

From my current understanding of the architecture, the Block size is determined by how much sharing of data and synchronization your algorithm needs. The Shared memory area built into each SM provides for the needs of a block of threads. After you select an appropriate size for the Block of threads, the size of the Grid (number of Blocks), is determined by how much data your kernel needs to process.

@Hanbean Youn

just have a look at the course you’ve already referenced before.
It’s a really good introduction (and beyond) to CUDA.
The Programming Guide from the SDK is also a good starting point.

Thank you guys.

I am really appreciate for your advice…

Best…