Maya Beta Connector 102.1 released

We released an update to the Maya Omniverse Connector.

Listed here is the highlights for the release.

  • Added Maya 2022 support. Must unload other USD plug-ins first.
  • Added Arnold 6.2 support for Maya 2020 / 2022
  • Added auto skel root generation for files that don’t meet usdSkel requirements
  • Added auto conversion of meshes with joint parents to be rigidly skin bound on export
  • Added scripted export options for Skin bind position.
  • Added USD Python Bindings, using Python 2.7, + USD 3 for Maya 2022. ( Other usd plug ins must be completely uninstalled to not have a conflict)
  • Added initial support for materials created by Create Material Editor / USD Shade
  • Added Checkpoint support ( replaced Snapshots), for supported servers
  • Added OmniSurface materials to Core MDL materials
  • Improved Material Export support
  • Improved instance Export
  • Improved Live Sync
  • Improved resolving default prims on import USD
  • Fixed animation transforms if animation is exported at a different up axis than the source.
  • Fixed an Omniverse Connection issue
  • Fixed Default Prim when export a Prop Animation Clip
  • Fixed a variety of Windows and Linux specific bugs
  • Changed Export Option - Normalize Skin moved to a only script command
  • Changed Export Option - Embedded MDL on by default, script command available to control it.

See full documentation here.

  • Added Maya 2022 support. Must unload other USD plug-ins first.

Does this mean i have to unload the native Maya_USD plugin?

This is true as it stands today, We cannot run side by side at this time.
We have it on our radar to lift this limitation in the future.