Maya Physx - Rigid Body impulses or constraint motors

Hello,

Just started to use Physx for a dynamic rigging in Maya instead of Bullet, since its constraints are more stable. But I cannot find a solution for impulse rigid bodies or constraint motors.

In a Physx documentation from 2008, there are lines about these things, but in the actual version these features are missing. [url]http://developer.download.nvidia.com/PhysX/tools/dcc-plugins/maya/PhysX_Maya_User_Guide.pdf[/url]

Is there any known solution to make a wheel spin for example by keyable force?

thanks,
Matt

Hello there,

We also made this change from Bullet to Maya, was quite easy and straightforward to do for us.

For impulse, we are using the addForce method, which can be configured as an impulse:
https://developer.nvidia.com/sites/default/files/akamai/physx/Manual/RigidDynamics.html
http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxRigidBody.html

For motors, we are using the drive method of joints:
http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/classPxD6Joint.html
It works quite well in my opinion, we have better results than anything we had when we were using Bullet.

Hopes it helps ;)
Yann