I’m trying to compile a MDL material function using the API provided by MDL SDK.
The issue I’m having is, when I call any of the API functions which translate the material to bytecode, (CUDA, LLVM or Native)
the application that I built runs forever and gradually uses all my system RAM
Would like help on diagnosing and fixing this compilation issue.
I included the MDL script below:
The material function I’m compiling is iray_uber
and I’m compiling “surface.scattering” of the material