Isaac Sim Version
4.2.0
4.1.0
4.0.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):
Operating System
Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):
GPU Information
- Model: RTX 3070
- Driver Version: GeForce Game Ready 560.94
Detailed Description
I am working on animating a character and analyzing its physics within Isaac. The character animation was first generated in Machinima using the Pose Tracker, and this animation is now being used in Isaac to animate the character.
My primary objective is to measure the forces acting on different joints of the character during movement. For example, I want to analyze the forces applied to the knee while the character is walking or running. I am using characters available through omni.anim.people
or the Biped_Setup Character
for this task.
Is there any way of reading physics of such a character?
What I’ve Tried
I have attempted to write a Python script to read the joint forces. However, as far as I know, the OmniJoint
used for Skeletons, which is required for animating the character, is not accessible through the Dynamic Control API.