It seems like several environments mentioned in the white papers are not included, e.g. Humanoid Character Animation (missing), Franka Cube Stacking (task changed to cabinet opening for Franka), also the terrain for the ANYmal Terrain version in the white papers is more complex than in the published code but I guess that can be changed easily. I am mostly bummed out about not including the Humanoid Character Animation environment with AMP. Any reason why these were not included/changed?
I’m pleased to announce that the AMP environment is now available in IsaacGymEnvs on GitHub. We’ve also included a small library called poselib for dealing with skeletal animation data, which can convert FBX files into a form suitable for training with AMP.
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