I have been altering the way character commands work with the omni.anim.people extension to use custom animations based off the ActorCore Skeleton instead of the base one, which has mostly proven to be successful. However, I ran into an issue when trying to get the GoTo command to work with a custom walk animation, namely based off the way GoTo is setup:
As can be seen from the image, the animation graph has a motion matching with 12 different target animations, which I realized are all various walks in different directions and paths. My question is, using a single walking animation, is it possible to achieve the same effect as the GoTo command with how it uses its Animation Graph? I only have a single walking animation moving in one direction. If I did want to achieve the same type of command as GoTo, could I do that with the single animation or would I have to rotate it in different directions to achieve the same effect?
Apologies if anything is unclear; this is my first time posting on the forum despite having worked with the Omniverse for months.