Issue still happens, although this time the XID didnāt show up in dmesg (it has happened before once or twice- but the crash and all the same behavior still occurs).
GoT works fine here, never had any XID issues with that game, RTX 4070. I donāt have CP installed so I canāt test it.
I see this in your log, not sure if itās related somehow.
Sep 12 20:58:15 tumbleweed steamwebhelper[5827]: x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11.so.550.40.71 not found, ignoring: Missing dependencies: Could not find "libcrypto.so.1.1" in LD_LIBRARY_PATH "/home/aditya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32:/home/aditya/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/panorama:/app/lib/i386-linux-gnu/GL/default/lib:/app/lib/i386-linux-gnu/GL/nvidia-550-40-71/lib:/app/lib/ffmpeg/.:/app/lib32:/app/lib/i386-linux-gnu:/lib64:/app/lib:/usr/lib/x86_64-linux-gnu/GL/default/lib:/usr/lib/x86_64-linux-gnu/GL/nvidia-550-40-71/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/usr/lib/x86_64-linux-gnu", ld.so.cache, DT_RUNPATH or fallback /lib:/usr/lib
Hi @hemaster
Could you please test both games with latest released driver and share bug report from repro state if issue persists.
Also, it would be good to know repro frequency and how long do I need to play to trigger issue.
Hmm⦠If you can you better check Vulkan dev 550.40.75 that was released today, it totally broke AC Valhalla, vertex explosions. Other games seemed fine thoā, so it couldāve been something weird here.
But I went back to Vulkan dev 550.40.71 and the vertex explosions were gone.
Iāll fiddle some with 555.40.71 and see if it crashes with XID 109.
Update: Went back to 555.40.75 again, explosions galore.
Also no crashes (this session) on 555.40.71 during the time I played, seems to be a bit random.
Hi @amrits
I tried with the latest available 550.107.02 on Tumbleweed, and the issue still seems to occur after 15 minutes or so on Cyberpunk. Didnāt yet try Helldivers or GoT. But I believe about 30 minutes should be enough to repro.
Iāve attached the logs for Cyberpunk. Let me know if you need anything else. nvidia-bug-report.log.gz (1.1 MB)
I have never experienced any issues with any of the recent drivers (between 535 maybe older - 560) with Cyberpunk. At least not with Xorg. I have occasionally tested with Wayland too, and it has also worked. Whatās your GPU? Considering it takes 15 min before it crashes, I wonder if the issue could be related to vRAM or something. There are options in BIOS which can affect how the vRAM is utilized/accessed, maybe you can try playing with these (Turning them off/on) and see if it helps.
The XID crash in Valhalla is back for sure⦠Iāve reopened this since more people started having issues.
For me personally it works fine 95% of the time for some reasonā¦
Hi @shelter
I have filed a bug 4921815 internally for AC Valhalla crash issue and will try to duplicate issue locally.
Request you to please share bug report from repro state.
Same issue, working perfectly fine, then just hard freezes out of nowhere. Not related to memory on my 3080 either as had gtop up debugging and even keeping memory under 10gb by playing with settings still have the hard freeze. 2 years since iāve had wow working in linux without freezing, was pre 525 if i recall without these freezes.
This error, however, followed it this time around:
NVRM: rmapiUnmapWithSecInfo: Nv04Unmap: ummap failed; status: Requested object not found [NV_ERR_OBJECT_NOT_FOUND] (0x00000057)
Which is new, I havenāt seen this one before. Complete system freeze, with eventual recovery around 15 seconds later after putting into terminal mode via CTRL+F1. Cinnamon crashed along with WOW which was new too.
nvidia-bug-report.log.gz (1.5 MB)
hereās mine for AC Valhalla with a 2080 & 7600X running the latest 560 driver
worth noting that in my case the game doesnāt crash it only visually freezes, the game is still running (still outputting sound)
with the only fix for it being to stay alt-tab-ed while the game is doing the first load (what seems to be important is being alt-tab-ed when it transitions from the loading screen to the game world (although i do remember it still working after i alt-tab-ed back right before that transition)