Dear support people, this is my first top quality / kinda difficult question :)
I have made successfully a constraint inside another constraint. This way I managed to render out a camera view, that was attached to a mobile phone that was attached to a characters hand.
Now I have bought in this animated material in a native omniverse plane. But now is I try to attach this same material to my phone objects screen, I have to tweak the UV values a bit. Here the problem arises: When character hand and phone moves / on playback these UV values drift - btw so they drift in the orginal plane I imported.
Enabling / disabling that “world space” on UV options makes no difference.