Navmesh Broken for Isaac 5.1

Hello,

After many attempts, the navmesh for sloped surfaces is broken. Although I am able to generate the Navmesh the characters simply ignore it and phase into the ground plane . They still perform obstacle avoidance in the z=0 axis.

I have attempted to use animation graph instead of the SDG UI, Add physics to the ground plane, include a z coordinate different than 0 for the GoTo commands. The characters spawn on slopped plane but still the movement does not work.

Even on the Navmesh example, I had to rebake the scene because it wasn’t doing anything but the path looks correct but the character still ignores the slope.

Hi,

Could you provide the artifacts / commands for your tests? We will try to reproduce the issue and look into it

Thank you for your reply. For the second example I am using the navmesh basic example in the Browsers-Examples tab. I simply create a sloped surface and bake the navmesh. The calculated path looks correct but it seems the animation is not able to deal with the sloped surface. it simply ignores the mesh and performs the movement in a flattened plane.

Thanks for the info!

Opened an internal bug to track this issue. Will post an update once the issue is root-caused