Hi everyone, I am new to physics engine, I used to implement basic simulation in bullet engine. Since it doesn’t have clone feature so I want to try physx .
I am trying to simulate a bouncing ball (rigid dynamic) inside deformable static tube. The tube’s shape is changed from outside function on vertices’ position. And the tube’s global transformation never be changed from any force (static). So when the tube’s surface collide with ball, ball will be moved and bouncing inside the tube.
The problem I have now is what is suitable actor and how to change vertices position in physx side.
I do not know should I use rigid static ? or kinemetic ?
If I use rigid static , how to change vertices’ position and force scene to recalculate collision detection ?
Please advice me.
Thanks in advance!