Hi, I am at a point were I need to detect collisions between two triggered colliders. Does this functionality exist in omniverse?
If I look at the demo scene “Trigger”:
The small blue cube is a regular collider and the large floating collider is a trigger collider.
If i add a trigger component to the blue box, then the collision is no longer detected. This makes me wonder if omniverse has a way of detecting collisions between two triggered colliders as there is no demo for that.
Thank you
