Isaac Sim Version
4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):
Operating System
Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):
GPU Information
- Model: Laptop RTX 4090
- Driver Version: 550.120
Topic Description
Detailed Description
Starting from Isaac sim 4.5 I noticed the URDF importer does not have the “instanceable meshes” option present. That option made it so that the meshes from the loaded URDF would be placed in a separate USD file and instantiated from the base one, keeping files clean and separate.
This was an advantage given you could have a clean, human-readable USDA file describing the structure of the robot and all the meshes definitions separate on another file. Going a step further, you could hand that meshes file to a designer without having to worry about the robot being broken, given that none of the structure would be modified.
My question is, why was this option removed when going from 4.2 to 4.5? Can it be added back? I think it’s of great value.
Steps to Reproduce
- Open Isaac sim 4.2 and enable the URDF importer extension. Open the extension window and notice the “create instanceable asset” check box. See image 1
- Open Isaac sim 4.5 and enable the URDF importer extension. Open the extension window and notice that the “create instanceable asset” option is no longer there, nor is there something similar. See image 2