I watched the “Profiling OpenGL 4.2 - NVIDIA Nsight Visual Studio Edtion 3.2” video on youtube and there (around 34:22) it is shown that one can use the Stack Trace (“Cursor Information” -> “glNamedCopyBufferSubDataExt” -> “Stack Trace”) to go to the source of that call.
For me there is no “Stack Trace” label in the tree view.
On my PC (Intel Xeon E3-1270 v3, Quadro K2000 with driver 361.91, Nsight Visual Studio Edition 5.0) there is no “Stack Trace” label and I wonder why?
Does that work only for selected OpenGL calls? I have tried it with glUniform1f, glBufferData, gl GetUniformLocation and glBindVertexArray. Have the source files to be in a certain folder relative to the working directory?
Thanks a lot