No Structured hierarchy on my exported assets

I have bought this scene:

It has been exported with default setting as USD from UE.
However, see this video please:

In Omniverse Composer, all assets are just in stage, no folders for streets, lamps, windows…

Its very hard to work. Is there something I could do to keep the hierarchy of the UE project?


Hi Pekka,
Did you use folders in Unreal outliner? It will be exported to USD Scope.

This is the exported Minimal Default map in Composer.


Julian, looks like there is no structure in UE either…
The artist has just left it all to root.

I just have to manually sort out everything, it would help if Onniverse would run the scene as this same screaming speed as UE, but one day it shall :D

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