Hello everyone! Today I tried to capture GPU trace’s throughput metrics, but capture data transfer stucks on 100% and then nothing happens. I tried to launch trace with both release / debug builds of my engine, also I tried with / without Vulkan’s validation errors.
Interesting to note is that when I enable validation errors I get strange error - see screenshots.
I’m using LunarG’s Vulkan SDK 1.3.243, my GPU is GIGABYTE GTX 1660ti and driver version is Game Ready 531.68.
Vulkan validation error: Screenshot by Lightshot