Nova Carter appears corrupted in Robotics Examples on Isaac Sim 6.0.0-rc.22

Hello,

I am using Isaac Sim 6.0.0-rc.22 on Ubuntu 24.04.
I launched the Nova Carter Robotics Example and the robot appears corrupted after loading.

Observed behavior:
The robot is rendered completely white.
Some components that appear to be camera or sensor related are rendered at completely different locations from the robot body.
These components appear to be floating in space and overlapping the robot scene incorrectly.
The issue occurs immediately after loading the Robotics Example.

I have attached two screenshots showing the issue:
Nova Carter rendered completely white.
Components appearing at unexpected locations relative to the robot body.
I also attached the complete console output generated while reproducing the issue.

What I have already tried:
Deleted ~/.cache/ov
Deleted ~/.cache/omniverse
Deleted ~/.nvidia-omniverse
Restarted Isaac Sim
Re-synchronized extension registries

The issue still persists.

Environment:
Isaac Sim 6.0.0-rc.22
Ubuntu 24.04
NVIDIA RTX 4070 Ti
ROS 2 Humble

Has anyone seen this issue before, or is there any known problem with the Nova Carter Robotics Example in Isaac Sim 6.0 RC?

Thank you.

The complete console log is attached below.
```log
2026-06-22T23:53:24Z [1,268,199ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for ‘isaacsim.core.nodes.IsaacComputeTransformTree’ 2026-06-22T23:53:24Z [1,268,200ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for ‘isaacsim.core.nodes.IsaacComputeTransformTree’ 2026-06-22T23:53:24Z [1,268,200ms] [Warning] [omni.graph.core.plugin] Could not find node type interface for ‘isaacsim.core.nodes.IsaacComputeTransformTree’ 2026-06-22T23:53:24Z [1,268,322ms] [Warning] [carb] Acquiring non optional plugin interface which is not listed as dependency: [carb::datasource::IDataSource v1.1] (plugin: carb.datasource-omniclient.plugin), by client: omni.usd. Add it to CARB_PLUGIN_IMPL_DEPS() macro of a client. 2026-06-22T23:53:26Z [1,270,150ms] [Warning] [carb] Acquiring non optional plugin interface which is not listed as dependency: [carb::datasource::IDataSource v1.1] (plugin: carb.datasource-omniclient.plugin), by client: omni.usd. Add it to CARB_PLUGIN_IMPL_DEPS() macro of a client. 2026-06-23T00:00:55Z [1,719,891ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,894ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,894ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,895ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,921ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,923ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:00:55Z [1,719,947ms] [Warning] [omni.physx.cooking.plugin] PhysX warning: TriangleMesh: triangles are too big, reduce their size to increase simulation stability!, FILE /builds/omniverse/physics/physx/source/geomutils/src/cooking/GuCookingTriangleMesh.cpp, LINE 217 2026-06-23T00:23:24Z [3,068,287ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead. 2026-06-23T00:23:24Z [3,068,530ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead. 2026-06-23T00:23:30Z [3,074,753ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead. 2026-06-23T00:23:33Z [3,077,381ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead. 2026-06-23T00:23:33Z [3,077,381ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead. 2026-06-23T00:23:34Z [3,079,102ms] [Warning] [semantics.schema.property.semantics_entry] [semantics.schema.property] Semantics.SemanticsAPI is deprecated, please use SemanticsLabelsAPI instead.

Hello @sakamaki,

Welcome to the Isaac ROS forum and thanks for the post!

From the symptom and the log you attached, I could see Could not find node type interface for isaacsim.core.nodes.IsaacComputeTransformTree, this could be the asset mismatch issue rather than a ROS 2 problem.

Since you’re on Isaac Sim 6.0.0-rc.22, could you first try the official Isaac Sim 6.0.0 release or download another version from this release page.

Please also clear the Hub Workstation Cache / Isaac Sim asset cache, then try loading the Nova Carter asset directly to a new empty stage: /Isaac/Robots/NVIDIA/NovaCarter/nova_carter.usd
and the ROS sample asset: /Isaac/Samples/ROS2/Robots/Nova_Carter_ROS.usd
Ref: Nova Carter — Isaac Sim Documentation

If the issue still reproduces on official 6.0.0 after clearing the Hub cache, please share the new full Isaac Sim log.

Thank you!

Downloading and using the Isaac Sim 6.0 asset package from your link fixed the issue. Nova Carter now appears correctly and the floating camera/sensor components are no longer present.