Nsight 3.0 (final version) ignoring shader changes

I have installed the final version of Nsight 3.0 for Visual Studio. I am using the MSVS 2010 Pro version in a Windows 7 64 bits, nVidia GTX 680, driver version 320.00. After debugging a shader for the first time (which worked flawlessly – good work :D ), the debugger started ignoring all changes I made in the source file after that debug session, skipping all lines I had added in all subsequent debug sessions.

Is there something I am doing wrong? I am editing my shaders inside Visual Studio, and the shaders are in the root directory of my project. I have also tried dynamic shader editing, but even so all my changes were ignored.

Thx in advance,

T

This is really frustrating… All shaders are compiled via D3DX11CompileFromFile with the flags informed in the help file, I can debug all my shaders, but if I edit them, it seems all my changes are ignored and the original shader is executed instead. I have tried two different computers, tried to erase all files not being source code and the MSVS project files, tried resetting the Nsight monitor…

I have run out of ideas. I just want to be able to edit my shaders…

Any ideas?

T

https://developer.nvidia.com/content/parallel-nsight-21-dynamic-shader-editing

Please check this tutorial video for dynamic shader editing feature.

Thanks, but I had already tried that.

I finally got it to work by creating a new project and then copying my source files.