When attempting to save the capture of an OpenGL application to disk I get the following error:
“FrameDebugger: Serialization could not complete: Serializing apps using OpenGL and D3D is not supported”"
My system is as below:
Visual Studio 2010
Geforce GTX 760 (340.43)
Is there anything I am doing wrong or not supported?
That’s because your OGL sample use both OGL and D3D, and that’s not support by Nsight’s serialization.
I have compiled out all of the D3D code (which is used as an alternative renderer) but now it displays the error:
“Serialization could not complete: Failed to gather necessary data”
The game works fine but the renderbuffers seem to have “no image available”.
“Serialization could not complete: Failed to gather necessary data” should mean a bug, could you share me your sample? we can do further investigate.