NSight compatibility error for GL_Depth32f_Stencil8 texture

When I try to use NSight to debug my scene, I got a compatibility error for my stencil texture. NSight seems not like GL_Depth32f_Stencil8 texture.

I got this in the log glTexImage2D (format = GL_DEPTH_STENCIL, type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV).

Anynone have ideas for this problem?

Nsight doesn’t support ARB_depth_buffer_float at this time. I will add a feature request to add support for this extension. (DG-2914)

Thank you danprice.

Just to clarify DEPTH_COMPONENT32F part works fine.
Only part don’t work is DEPTH32F_STENCIL8

Hi, we have implemented this feature but would like to make sure that we are testing for a situation that is similar to the one you encountered. Can you specify which context type and version you are creating and with which flags? Also, is this a GLES context? Thanks!

This feature is now available in Nsight Graphics https://developer.nvidia.com/nsight-graphics and will also be available in the upcoming version of Nsight VSE.