Hello, I have encountered Nsight crash when entering frame debugger, it happens when I draw something with unbinded render target view from previous draw call.
If I care to release view Nsight stops crashing but app is designed to release resources in the end of the frame, so I need Nsight to work in this setup, is there any workaround for this problem?
Attaching list of D3D calls and Nsight plugin stack trace.
Nsight call stack on crash:
> Nvda.Platform.Graphics.Api.D3DShared.dll!Nvda.Platform.Graphics.Api.D3DShared.D3DSharedThumbnailDescGenerator.GenerateRenderTargetViewThumbnailDesc(int eventIndex, Nvda.Platform.Graphics.Api.D3DShared.D3DSharedAction.RenderTargetView renderTargetView, int thumbnailExtent) + 0x140 bytes
Nvda.Platform.Graphics.Api.D3D11.dll!Nvda.Platform.Graphics.Api.D3D11.D3D11Prefetcher.PrefetchThumbnails(Nvda.Platform.Graphics.Api.D3D11.D3D11Action action) + 0x1f8 bytes
Nvda.ObjectModel.Graphics.dll!Nvda.Graphics.GraphicsPrefetcher.PrefetchAction(int actionIndex) + 0xa1 bytes
Nvda.ObjectModel.Graphics.dll!Nvda.Graphics.GraphicsPrefetcher.PrefetcherThreadProc() + 0x8e bytes
mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x6f bytes
mscorlib.dll!System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) + 0xa7 bytes
mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool preserveSyncCtx) + 0x16 bytes
mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x41 bytes
mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes