Nsight graphics debugger doesn't support vertex shader dynamic linkage.

I posted a topic a few days ago, about issues I was having with Nsight graphics debugger, and after some more experimenting my results indicate that it doesn’t support vertex shader dynamic linkage. However pixel shader dynamic linkage is supported.

Can Nvidia support person please confirm that I am correct and if so, if there are any plans to add vertex shader dynamic linkage in future versions of Nsight?



We support all dynamic shader linkage actually. I will reply to the other thread…

Well I posted a link to a reproducible sample on the other thread. Please let me know if any action has been taken or if I can be of any further help.