Does any method or API call exist to allow the supplied callback ‘RealHandlePictureDisplay’ to be called at the specified input frame rate? I hate to add that it is possible for AMD and Intel interfaces, am I missing something? This would allow for a much simpler mapping of OpenGL of DXsurfaces and draw at the consistent rate. The sample app also exhibits this error as the decoder will from time to time (common 264 file) spits out for 30Hz source with following TS for example: 33,33,33,66,1,33,33 etc causing a jump in the render.
Thanks in advance for any guidance.