NVEGLRenderer with egl device

Hi guys
we want use NVEGLRenderer class which is base on x11, with EGL device with absence of native window in multi-user.target run level.
How can we do that, Is there any example to do that?
Thanks so much.

Hi,
Not sure about your setup. If you don’t enable X11 by default, you can manually run xinit to initialize one. So that you can run the jetson_multimedia_api samples.

Without X11, you can use NvDrmRenderer.

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