Hi all, I have a question that I can’t find any documentation on.
What exactly is the resource type expected to be? I know in the Direct X examples it is usually a D3D surface,
what happens if I try to register a D3D Texture instead? I’m asking this because I’m trying to encode a Unity Engine render texture which gives a IDirect3DTexture9 ptr. If i could pass this directly in and not have to actually get a D3D9Surface that would safe me some time. If not I probably need to write a native plugin to get at the D3D surface.