You can enable a feature called ‘Threaded Optimization’ in the NVidia Control Panel on windows (its under 3D settings -> Manage 3D settings).
I have noticed that setting this to ‘Auto’ or ‘On’ significantly increases the stuttering in my OpenGL-based application.
I have searched around about information on this feature but I could not find anything besides what seems like guesswork. Is there an official guide/statement somewhere about this feature. For example what kind of OpenGL usage should be avoided?
My first thought was to disable this from my application. Is there a way to programmatically disable this feature from my application. I have read about the “__GL_THREADED_OPTIMIZATIONS” environment variable on Linux. Does this also work on Windows?
If the above is not possible, maybe I could detect the feature is enabled and give my users a warning about this. Is there a way to programmatically detect if the ‘Threaded Optimization’ feature is enabled?
How does the ‘Auto’ mode decide to enable/disable? Is there a way that I could trigger a disable decision from my application?