I am using Unity since about 2 years now, mostly for small VR projects and a larger project I am working on right now. For that project I need some physic simulations with low performance impact. I doscovered Nvidia Flex (as a unity plugin) and really love the potential of it. However I have a couple concerns I cant solve with the documentation or tutorials on youtube.
- I want water in a glass I can grab in VR and pour out. However I only get really "rough" fluids, which also "splatter" around and rinse through the colliders. I need a very little amount of water that acts as realistic as possible
- I could manage to get an object that acts like cloth. But I didnt find out how to give it a texture that looks like cloth. All I see are the little spheres, independent of the shape I chose. How can I add a shader to texturize the object?
- I want the cloth to act realisitc when colliding with a rigidbody. Most of the time it just slips through it (for example on the character collider). I added a sphere with sphere collider and rigidbody and a very low mass and let it fall on the cloth (which is attached like a hammock), and it just falls through it. Also when pouring a liquid on it it behaves weird and not like in the demos on youtube. Any tips here?
- In VR the liquids are not rendered properly. The look very rough and mostly black.
Thanks in advance for any tips that let me advanve in my project.