NVIDIA Flow in Omniverse

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NIVIDA Flow in Omniverse

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Wow, very impressive.

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How do you connect the Point Cloud in FlowEmitterPoint ?

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So, from what I can tell, Particles are exposed via some GPUCompute, which is setup via a GPU Compute Graph.

From the most recent release notes, it “appears” as if Particle are ready for use, but, maybe not.

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Looks really good!

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This is fantastic! I am wondering: how do you get the smoke to interact with the cube? I have tried and tried to do this same thing, and frustratingly enough cannot seem to accomplish it. Any pointers?

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Here you go - NVIDIA Omniverse: Creating Flow Collisions - YouTube